FCARHU4 credits This course will consider the artist’s body as the starting point for creating time-based (4D) work in performance, sound, and video. As an introductory course, technical demonstrations on basic sound and video editing software will be included alongside practical assignments. In addition to the practical assignments and group critiques, students will study and discuss the ontology of performance as it relates to a visual/studio art practice and critically engage with the notion of ‘the body’ in digital art, which includes considerations such as ‘live’ vs. pre-recorded media, virtual vs. physical space, and performance documentation. Field trip(s) required.